Back to Events
Calls for Submission

The 13th International Conference on Social Informatics (SocInfo2022)

Monday, June 20, 2022

Event Details

THE 13TH INTERNATIONAL CONFERENCE ON SOCIAL INFORMATICS (SocInfo2022) 

Social Computing for the Multiverse 

19-21 OCTOBER 2022  

Glasgow, Scotland, UK  

Organized by the University of Glasgow’s Adam Smith Business School and Computer Science School 

http://www.dcs.gla.ac.uk/socinfo2022/ 

  

  

  

The International Conference on Social Informatics (SocInfo2022) is an interdisciplinary venue that brings together researchers from the computational and social sciences to help fill the gap between the two communities. The goal of the conference is to provide a forum to help practitioners from the two disciplines define common research objectives and explore methodologies. The organizers welcome a broad range of contributions, from those that apply methods from the social sciences to the study of socio-technical systems, to the application of computational methods to the study of complex social processes and the use of social concepts in the design of information systems.  

  

Important Dates  

  • Submission deadline: 20 June 2022  
  • Notification of acceptance: 1 August 2022  
  • Camera-ready: 14 August 2022  

Make your submission at https://easychair.org/conferences/?conf=socinfo22 

More information at http://www.dcs.gla.ac.uk/socinfo2022/ 

Conference theme: Social Computing for the Multiverse 

Social Computing for the Multiverse invites reimagining the scholarship in computational social science to do with the building, using, and studying of systems that facilitate communities across multiple modalities, with different and exciting affordances for inter-personal and inter-group interactions. The call offers a chance to reflect on the benefits of "living" in a multiverse, networked society, and regard both the real and perceived benefits of these interactive modalities on social, civic, and political life.   

We believe this theme is especially pertinent given the increasing importance of online social networks in the years of a pandemic, which necessitated a physically remote workplace, while online social networks further evolved to become online schools and workplaces. While much of recent research has focused on online isolation, polarization, and echo chambers, we identify a scholarly need to reflect on the implications which multimodal communication may have on the health and quality of real and imagined online communities. Furthermore, we have an eye on the rising feasibility of virtual and augmented, multimodal social networks that are extending to applications beyond gameplay, and are likely to offer social, networked, and immersive environments that allow embodied interaction, communication, and collaboration.  

We therefore invite research, reflection, and critique of the “Social Computing for the Multiverse” theme, as well as questions addressing (but not limited to) the following topics of interest. 

Topics of Interest 

Research topics of interest include but are not limited to  

  • New theories, methods, and objectives in computational social science  
  • Computational models of social phenomena, including behaviour modelling  
  • Dynamics of social collaborative systems  
  • Web mining and its social interpretations  
  • Quantifying offline phenomena through online data  
  • Rich representations of social ties  
  • Security, privacy, trust, reputation, and incentive issues  
  • Opinion mining and social media analytics  
  • Credibility of online content  
  • Health informatics  
  • Social media and health behaviours  
  • Forecasting of social phenomena  
  • Socio-economic systems and applications  
  • Collective intelligence and social cognition  
  • Social network analysis and mining  
  • Science and technology studies approaches to computational social science  
  • Mining big social data  
  • Social influence and social contagions  
  • Algorithms and protocols inspired by human societies  
  • Equity in social and information systems  
  • Social choice mechanisms in the e-society  
  • Social applications of the semantic Web  
  • Social psychology and personality  
  • Virtual communities (e.g., open-source, multiplayer gaming, etc.)  
  • Impact of technology on socio-economic, security, defence aspects  
  • Urban informatics  
  • Ethics of computational research on human behaviour  
  • Digital and Computational Demography 

 In case of questions, please contact the Program Chairs: